Hackathon project, 2026
A playful design system, built in six hours.
- Role
- Design and engineering
- Timeline
- 6 hours, 7 October 2026
- Built for
- A hackathon project
- Made with
- Tailwind, Base UI, WebGL
The idea
Plain colors are not playful, and they already feel old-fashioned.
I was building a platform to manage creators and UGC campaigns. With the creator in mind, it had to be something non-technical and creative, because content is essentially creative. It is the output of people.
I wanted creators and their manager to have a platform where the vibes go towards content, not towards building something technical or some sort of SaaS. I wanted to do something innovative, so I took inspiration from Viewmax.

The whole app
It was not only the button. Everything was playful.
The tabs, the navigation, the cards and the small colored numbers on every post are all round, and they all give a little when you press them. These are the real parts, running.
- Research
- Sales
- Marketing
The colors
The hardest part to get right was what to do with the other colors.
I think I nailed it. I decided to do the same kind of colors for different stuff. Every color has one job, so you can read the screen before you read a word.
- A bright tile is who did the work.Four agents, one color each. Grey is a person.
- Blue is something you can press.Only the main action gets it. Every other button is pale.
- A pale pill is how it is going.Green is good, yellow needs a look, red is a problem.
Nothing is flat
Every colored thing gets the same three moves.
A deeper base, a lit edge and a glow underneath in its own color. It is the same on a button, a tile and a medal, which is why they look like one family.
- ApproveFlat
- ApproveA deeper base
- ApproveLight from above
- ApproveA lit edge
- ApproveA glow underneath
- Flat
- A deeper base
- A lit edge
- A glow underneath
The motion
The blue moves.
Six hours
It had to be fast, so it had to be small.
The whole project was 23 commits in one afternoon. The system is one stylesheet and one file of parts. The tabs and the icons came from libraries, so the hours went into how it looks and feels.
Start to finish
11:15 to 17:18
The first commit and the last one, on 7 October.
The whole system
413 lines
216 of styles and 197 of parts. There is no dark mode yet.